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ADS-IDAC Engine 5.0.0
ControlPanel Directory Reference
Directory dependency graph for ControlPanel:

Files

file  AlarmComponent.cpp [code]
 
file  AlarmComponent.h [code]
 
file  AlarmControlPanelUnit.cpp [code]
 
file  AlarmControlPanelUnit.h [code]
 
file  AlarmElement.cpp [code]
 
file  AlarmElement.h [code]
 
file  AlarmParameter.cpp [code]
 
file  AlarmParameter.h [code]
 
file  AlarmTwoParameterDifference.cpp [code]
 
file  AlarmTwoParameterDifference.h [code]
 
file  ControlElement.cpp [code]
 
file  ControlElement.h [code]
 
file  ControlPanel.cpp [code]
 
file  ControlPanel.h [code]
 Control room panel state — alarms, displays, controls, and operator interface.
 
file  ControlPanelAlarm.cpp [code]
 
file  ControlPanelAlarm.h [code]
 
file  ControlPanelControl.cpp [code]
 
file  ControlPanelControl.h [code]
 
file  ControlPanelDisplay.cpp [code]
 
file  ControlPanelDisplay.h [code]
 
file  ControlState.cpp [code]
 
file  ControlState.h [code]
 
file  ControlValue.cpp [code]
 
file  ControlValue.h [code]
 
file  DisplayComponentState.cpp [code]
 
file  DisplayComponentState.h [code]
 
file  DisplayElement.cpp [code]
 
file  DisplayElement.h [code]
 
file  DisplayHeatStructure.cpp [code]
 
file  DisplayHeatStructure.h [code]
 
file  DisplayParameterValue.cpp [code]
 
file  DisplayParameterValue.h [code]
 
file  DisplayParameterValueRate.cpp [code]
 
file  DisplayParameterValueRate.h [code]
 
file  DisplaySupportSystemState.cpp [code]
 
file  DisplaySupportSystemState.h [code]
 
file  PanelOverlayIO.h [code]
 Panel state overlay helpers: (de)serialize element arrays IN PLACE. The panel structure is seeded from the shared master, so load must never let Boost reconstruct elements (that would wipe the seeded definitions). load_array_state throws std::runtime_error when the archived element count differs from the seeded array.
 
file  StateOfActivation.cpp [code]
 
file  StateOfActivation.h [code]
 
file  SystemAlarm.cpp [code]
 
file  SystemAlarm.h [code]
 
file  SystemControl.cpp [code]
 
file  SystemControl.h [code]
 
file  SystemDisplay.cpp [code]
 
file  SystemDisplay.h [code]